Rules
Twist of FATE
These sections describe the primary rules differences between Spirit of the Century and Twist of FATE. The overall intent has been to make the game grittier and more in line with an Ancient or Medieval fantasy world rather than 1920's Pulp. The exact nature of the world will be determined by the players during World Creation and as the campaign develops.
page revision: 3, last edited: 22 Jul 2007 20:39